Logic Model


Program Activities

Competency-based Metrics



  • Collective impact approach.
  • Equitable inclusion of all students and adults.
  • Differentiated delivery.
  • Data-informed continuous improvement.
  • Build to sustainability.
  • Iterative process.

Content Catalysts

  • Problem-based Learning (PBL).
  • 21st Century skills – communication, critical thinking, creativity, collaboration.
  • STEAM concepts and content.
  • Growth and persistence.
  • Career connections.
  • Transdisciplinary approach.

Differentiated Impact

  • Tier 1 Inspiration.
  • Tier 2 Amplification.
  • Tier 3 Transformation.


  • Fermilab, Argonne, Underwriters Laboratory,
  • Random House, Code.org.
  • 60 x 25 Leadership Communities, LEAs.

STEM Outreach

  • Demonstration shows and exploration labs.
  • Community STEM Cafés with STEAM professionals and their research.
  • Maker Faires and other hands-on events.
  • Huskie Hacks to promote computer science coding for the community good.
  • STEM Fest and other collective impact efforts
  • International programming.


  • STEAM literature/reading skills development
  • Authentic problems and applications.
  • Creativity, critical thinking, communication, collaboration.

STEAMing It Up Professional Development

  • Lesson planning and curricular resource development for PBL.
  • Demonstration lessons.
  • Professional learning workshops and courses.
  • Professional learning team supports.
  • Individualized coaching and co-teaching.
  • Virtual supports, lessons and resources.
  • Courses, degrees and programs.


  • College and career pathways/endorsements.
  • Dual credit in STEAM subjects.
  • Transitional math and English courses.
  • PaCE Framework for college and career readiness.
  • Competency-based education pilots.
  • Work-based learning opportunities.
  • Financial literacy

K-12 Students

  • Measured, demonstrated competency in our catalysts have positive results:
  • Increased local and state assessment scores.
  • Increased employability (soft) skills; e.g., attendance, behavior, professionalism, teamwork.
  • More students attaining ESSA college and career-ready designation.
  • More students graduating with early STEAM college credits.
  • More students placed into credit-bearing postsecondary courses.
  • More students enrolled in postsecondary STEAM programs 16 months after graduation.


Percent and number of participating staff with demonstrated competencies for designing and delivering curriculum, instruction and assessment that increase equity and address needs of the whole child.

  • Illinois Learning Standards.
  • NIU STEAM Framework.
  • STEAM Career Pathways.


  • Career pathways as local pipelines into high-needs STEAM fields.
  • Community leaders delivering STEAM programming.
  • Community partners collaboratively delivering programming that supports the content catalysts.

Short Term

  • More K-12 students meeting grade-level
  • expectations.
  • Improvement in ESSA school designations.
  • Reduced achievement gaps.
  • HS graduates with early college credits.
  • HS graduates with industry credentials.
  • HS graduates with career pathway endorsements.
  • HS graduates placed into credit-bearing coursework.
  • Postsecondary enrollment in STEAM fields.

Long Term

  • STEAM postsecondary credentials and degrees.
  • Higher-skilled local workforce.
  • Increase in equity.
  • Economic development.
  • Reduced poverty.
  • Community investment by industry partners.